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Athreos shroud veiled
Athreos shroud veiled





athreos shroud veiled

Shadowborn Demon can also eat himself depending on where you are in the game so it too can act as an easily repeatable removal source. Banewhip Punisher and Necrotic Sliver don't have a turn delay ( though Necrotic is mana intensive) and lastly Bone Shredder is just really easy to loop if you want to and still fine without Athreos. Agent is the weakest, but it is cheap to set up and in a format of legendary creatures it will always have a target. Bounty Agent, Mangara of Corondor, and Magus of the Disk are a turn delayed but represent pretty powerful repeated removal. The first group I want to highlight are the ones that can send themselves to the yard making it easier to get value out of them with Athreos. If you aren't grinding your opponents out by using their stuff against them, getting multiple uses out of an ETB that destroys something should do the trick. To keep on theme I decided to focus on creatures that removed things when they come in. One of the things that really makes Athreos powerful is that it not only lets you steal whatever it is you’re killing, it also lets you get even more value out of creature ETBs and death triggers. To supplement this Toxic Deluge and Day of Judgement are cheaper clear options, Rout flexible, and Decree of Pain serves as both removal and draw. Tragic Arrogance also falls into the destroy everything group and while it might sometimes miss something important it will more often than not get rid of everything you want and unlike Hour you’ll still get to keep your best cards. Merciless Eviction, Austere Commander, and Cleansing Nova can all pick what you clear depending on what the board state demands while Hour of Revelation is a no questions “everything is gone” button. Luckily WB also offers the best ways to clear a board of anything.

athreos shroud veiled

One for one removal is powerful because it is often really cheap, but in commander you can still fall behind if that’s all you’re doing. All of these have various limits on what they can answer, but their efficiency makes up for the restrictions. Since I'm pushing the theme to 11 I'm rounding it out with Dismember, Go for the Throat, Victim of the Night and Reprisal. Pass that White also offers Swords to Plowshares and Path to Exile as hyper efficient removal options. Despark, Anguished Unmaking, Vindicate, Utter End, and Generous Gift are the obvious go to removal spells since they are universal. This was the obvious place to start since WB has some of the best “remove anything” answers.

#Athreos shroud veiled Patch

I feel Athreos does a lot to patch up that weakness since turning your removal into permanent Mind Control effects allows you to move further and further ahead as you push your opponents further and further back.

athreos shroud veiled

Playing a million pieces of removal is good at shutting down what the opponents might be doing, but it doesn't do much to move you ahead. None of the existing commander options really felt like it would work for the deck though. That would push me towards WB since it has the strongest interaction pieces. Since the card is still really fresh and not a lot of references exist to help with building him I thought I'd try my hand at writing up my thought process in putting together my take on what an Athreos deck could look likeĪs I said the starting line for the deck was to play as many interaction cards as possible. I've always enjoyed building commander decks and the new Athreos really excited me as a fun build around to make a deck idea I've had really come together, mono-interaction. I wrote this up a little while ago and figured I could post it here to see what people think.







Athreos shroud veiled